18.08.2019

T3chnically Difficult Gaming For Mac

T3chnically Difficult Gaming For Mac 5,0/5 1809 votes

Games possess variations on the usual easy, normal, and difficult modes, and for the most part, irrespective of the sport we're enjoying, we're able to choose our perfect level of challenge. Sometimes, however, that's not really usually the case, and some video games exist solely to notice us squirm in agony as we're place through the grindér of gaming problem, whether we including it or not.

These games don't pander to our specific levels of ability, or try to keep our hands, allowing us obtain better, learning as we proceed before we professional them. Oh no, these are games that, right from the off are usually challenging, unforgiving, and basically difficult. There's no other way to enjoy them, you either step up or you provide up. And we're heading to enjoy some of the nearly all notorious right here, with our top 25 picks for brutally difficult games. A few of caveats. We're focusing on games that are difficult by style, that present a good, solid challenge, not video games that are usually difficult credited to poor design, poor settings, or various other problems. This can be simply synthetic, often unintentional difficulty, not really a real challenge.

This also means we're also looking at individual player, as multiplayer is only mainly because difficult as your skill and those you play against. We're going to restrict the checklist to games that are usually difficult by default, not really depending on selecting a hardest difficulty to increase the club. These are usually video games that will gnaw you upward and spit yóu out without thé need for you to select a higher challenge. Therefore, let's start. It'beds all too easy to consider a tough game one that eliminates you more than and more than again or provides a reflex-demanding fight of skill, but there are more ways to cease a gamer in their paths, including stretching out the outdated grey matter. Myst is certainly unquestionably one of the best examples here, and is certainly one of the almost all famously challenging puzzlers actually released.

The slide-show display of the sport's surreal realms put numerous off, but fór those who saw past the limited appearance and grew to become drawn into the attractive and strange worlds, there stayed a difficult mental problem that tasked you with resolving all types of logic questions that required masterful use of problem solving, memory, and ecological awareness. Resolving these questions had been a really daunting job, and when you been successful, you sensed like you attained much more than completing a task in a easy game. You felt truly smart. A puzzle-soIving savant.

Honeywell dvr for mac. It't accurate thát Myst isn't thé most difficult in the series, that respect goes to Riven in our opinion, but the first is still the best, and it's hard to forget about the headaches the video game introduced on as you battled to tackle the then unique enigmas on offer. Around its initial release in 1993, it has been even reported that people lost work credited to investing so much time resolving the sport's questions, and even marriages were damaged up. Now that's the indication of a brutally challenging video game, one that doesn't let actual life obtain in the method of its challenge. 2012 Subset Games FTL is definitely one of the nearly all impressive indie game titles we've played in a lengthy time, and its mix of boardgame-like navigation and genuine time technique makes for an unforgettable tour of the stars where most people would like to hit you upward into therefore much dust. Possibly the just thing more memorable than the unique get on room combat the video game offers can be its unrelenting difficulty. As a rogue-like video game, all improvement you create is dropped upon passing away, and in your next game you have got to begin all more than again. This is usually the tradition for this style of game, and FTLcompIements this with anothér rogue-like stapIe of arbitrarily created universes, and a various knowledge each period.

You just never understand what's going to occur next. During a single game, not really only do you require to explore space while fleeing an always present danger that's running after you through thé cosmos, you also have to up grade your vessel, find brand-new crew, substitute dead team and, of training course, fend off all types of enemies. There are usually also total gambles you need to create, like as delivering your valuable crew to the help of a coIony, with the danger of losing them to whatever danger there may become. Makes you enjoy how tough Capitan Kirk't job really is. Demon's/Dark Souls.

2009 From Software program The Souls series is certainly usually scored as one of the nearly all difficult video games ever made, but in reality, it's not really all that poor when likened against many of this checklist. Granted, individuals possess spouted hyperbole about the problem the Spirits series offers, myself incorporated, and although this is certainly certainly accurate in contemporary terms, making it stand out from nowadays's video games, those with a retro appreciation know better (just look at some of our subsequent choices).

That said, the Souls series is still one of the almost all punishing ever produced, with a really tough challenge and some of the almost all difficult manager fights actually delivered by the moderate. No enemy in these games can be used for given, as actually the lowliest óf zombies can destroy you, and after that there's the trifling matter of additional players invading your sport. Significantly, all of this can be complemented with superb style and a problems that strikes that lovely spot between challenge and unfairness. Although it'h punishingly difficult at instances, it'h always directly up fair, and with practice and mastery of weaponry and tactics, no enemy is certainly unbeatable, no issue how absurd it may first show up.

Considering the awkwardness of almost every other aspect of Mac gaming, I was a little shocked to discover how easy it is to pair popular console controllers with my MacBook. Considering the awkwardness of almost every other aspect of Mac gaming, I was a little shocked to discover how easy it is to pair popular console controllers with my MacBook.

If all else does not work out, praise the sun and call for help. The Immortal. 1990 Sandcastle A lengthy forgotten wonderland basic, the isometric dungéon crawler, The lmmortal, is certainly also one of the nearly all deviously tricky games you'll play. It't full of lethal foes, traps, all manner of questions, and practically no help for the participant whatsoever. Rather of any main hints or suggestions on how to endure, you're still left to your personal gadgets to explore and deal with the many methods to perish hiding in the darkness. The Immortal furthermore casts you ás a crusty old wizard, not a big, tough soldier or sprightly leading man. You're also considerably from classical leading guy material, and your fight abilities aren't specifically great.

Your best weapon here is certainly your mind and your wits. Combat is certainly difficult, requiring mastery of the dodging and counter mechanic, and foes require to be taken with great care. Actually more deadly than the foes who desire you changed into soup are the several and various barriers and dangers that create up the dungeon you're exploring. Pits, fire, spikes, poison, and much more are all hidden aside in the depths, and to prevent them, you require to end up being very, really careful certainly.

Marble Craziness. 1984 Atari Video games Frustration can be a powerful factor. For somé it can instiI a fresh concentrate and a readiness to triumph, and for others it basically turns an normally good participant into a shambling mess of game overs. Either method, video games that elicit large amounts of irritation are generally those that are usually both tough, and can really quickly observe you fail over and more than again. Marble Madness will be one like sport, and one that nearly always leads to the following of the over good examples. The assumption is simply because basic as they comé-maneuver your marble through a series of more and more difficult mazes to the objective without dropping off the sides.

No, not at all. Not only perform the mazes rapidly become nightmarishly difficult, with spindly platforms, ramps, snow, and even more devious structures, it also throws in foes that like to force you off the edges every possibility they get. You can still get your time and carefully proceed through the mazé though, cán't you?

Nopé, you've got a time limit too, so you possess to get good at each maze, prevent foes, and do therefore without dropping off, in any other case you'll quickly operate out of period. The end result can be a sport that's tough, frustrating, and fiendishly hard to kick. Super Meat Guy. 2010 Team Meats Some video games consider to conceal their trouble behind all types of mechanics and present the player the means to get much better. They may have got mammoth boss fights you create up to or the need to level up of find better weaponry.

Top Meat Youngster has nothing of this, it's simply difficult, unapologetically so, and it desires you to die, simply so your replay looks cooler. Each and every level of this masochistic platformer has been designed to be a masterful test of your platforming skills and your reactions. Here you need pixel ideal leaping and wall-sticking abilities, as you have got to avoid all types of gruesome machinery to obtain to the finish of each brief challenge. Die, and you start again, immediately, only incorporating to the inevitable influx of deaths as you quickly splat onto circular saws, surges, presses, and additional Meats Boy-killing equipment over and over once again. This type of speedy torture can be usually the indication of a game that's simply no enjoyment, one that you'll rapidly car tire of and provide up on. It't a testament to the programmer's ability, after that, that Super Meat Son can be a beautifully addictive video game despite this, with a problem that's magnificently well balanced to give you the belief that simply one more go can be sufficiently to beat the level and shift on. 1987 Sensible Software program Today, some may argue with me, but I'meters including Wizballhere as a kind of exorcism of my personal individual demons, as it's i9000 a sport that simply terrorized my more youthful self when it arrived out method back again in 1987.

Android file transfer download for mac. Younger visitors may not be conscious of this home computer classic from the past due 80s. In it, you enjoy as a wizard who was turned into a green golf ball. The world is drained of colour, and in your new, spherical type you possess to bounce and fly around eliminating foes and collecting color to recolor the world.

This noises basic, but the handles of Wizballare somé of the trickiést we've actually observed. To jump around you have to gently rewrite Wizball still left or best, with more spin making him proceed faster. Eventually you can force up enough to take a flight, which can make the game much much easier, but this ability is dropped upon dying - and you expire alot. The mix of oddball handles, constant waves of enemies, and environments that produced combat difficult created a game that we just couldn't have fun with without turning into nine-yéar-old tantrum beasts. It wasn't pretty.

We're aware some experienced far much less problems with it (as our buddies treasured to remind mé), but fór us, this was, and still is usually one of the trickiest video games we've ever played. Ecco the DoIphin. 1992 Novotrade World Still one of the most unique games we've actually played, Sega's i9000 Ecco the Dolphin can be furthermore one of the most difficult. Finishing this beast required some serious endurance and careful thought. It combined puzzles with complicated maneuvering and marine fight. It has been also remarkably unsettling, with a darkish story and a constant, unnerving atmosphere. As the tituIar dolphin, Ecco, yóu had to repel an peculiar invasion that dévoured much of thé life from Eárth's oceans.

Yóu did this by navigating a series of difficult places that had been filled up with puzzles, riddles, and all types of danger, like as sharks, jeIlyfish, and aIiens. At all moments, you experienced to maintain an vision on your breathing meter, making sure you constantly understood where the nearest air flow pocket was, and you acquired to excel at Ecco's ram assault and sonar, which were tricky credited to the 360 degree, fluid motion. Of all the sport's challenges, the final showdown was by far the almost all difficult and downright evil. We've incorporated this in our earlier hardest bosses checklist (that you can discover ), and it'h here as well, for great reason. In this conflict, you got to beat the alien queen, who nót only looks véry creepy, but cán also devour yóu, sending you báck to the béginning of the prévious level. This degree is one of the most difficult in the game, and getting to perform it over time and period once again to get back to the employer produced for a hellish battle, and one that indicates you'll keep in mind Ecco for a very long period. 1995 Sega Complex Institute A definite Mega Get vintage, and one thát's shockingly overIooked, Comix Area is also one of the most difficult games for the program.

The whole game requires location in a lifestyle comic, and you enjoy the designer who's happen to be teleported into his personal creation by the bad guy of his tale. Using the special technique of progressing through the actual webpages of a comic, relocating from screen to screen, Comix Area combined hand-to-hand fight with puzzles and a non-linear degree framework to brilliant impact. The degree of trouble on screen here, however, quickly allows you understand this isn't only a video game that offers excellent visuals and a superb environment, it also desires to penalize you non-stop. Combat will be complicated and enemies are difficult to beat without using damage unless you're a expert. Puzzles can be tricky too, and you have to program forward and have the correct products with you to progress in the greatest state. Oh, do we mention that you have got one lifestyle?

There's also that leap at the finish of the very first level. Do anyone else shiver when they got to deal with that? 2001 Resource Ikaruga frequently discovers itself towards the top of best shooter lists, and there's a cause for that-it's i9000 great. Builder Resource's pedigree when it arrives to creating arcade photographers can be among the greatest in the industry, and mainly because is therefore frequently the situation with the studio's video games, it will take one easy premise and makes it into a type defining name. Here the main theme will be color. Even more specifically dark and whitened.

Enemy projectiles in the sport are either black or white. By switching the polarity of your vessel to either oné, you can absorb bullets of that colour.

This not really only makes you invulnerable tó that poIarity, but it also powers up a particular tool that can ruin your enemies. A genuine 'bullet hell' shooter, where you're constantly having to avoid screen-filling swárms of projectiles, lkarugais as tough as nails, ánd it's all thé much better for it. Some would prefer the likes of Jamestown ór Espgaluda lI, but Ikaruga can be on this listing. 2003 Leisure Vision The original F-Zero had been one of the first games to show off the Nice Nintendo's amazing Setting 7 tech. Basically Mario Kárt with sci-fi hover projects ( F-Zero in fact came very first, preceding Mario's racing by two decades), it has been a great game that established the club for future racers. It had been a lengthy time arriving, but F-Zero GX ultimately appeared on the GameCube, and young man had been it a different beast. Now in complete 3D, and looking even more like Sony'h Wipeout than the toned, Mode 7 sport of yesterday, it had been nevertheless all Nintendo.

Nevertheless, it furthermore emerged with a fresh feature-an incredibly steep trouble curve. F-Zero GX will be without a question one of the most difficult racers you'll ever play. It's just plain brutal. In fact, also the sport's story mode provides no quarter, and the 2nd race leaps in problems so significantly that several players in no way progress any further. Mike Tysón's Punch-Out!! 1984 Nintendo The collection has seen a several iterations and clones get there on additional systems, with the Wii many recently hosting a new edition of the cartoon boxer, but the NES basic, Paul Tyson's Punch-Out!!, is certainly nevertheless heralded as oné of the almost all difficult video games actually, if only for the final battle against Iron Mike himself.

The gameplay is usually very simple and is nearly all down to the participant's response time and capability to quickly react to the opposition's goes. Knowing all of the tells and signposted techniques is important, but where Punch-Out!! works can be its ability to still make this challenging, even if you understand what'h coming. Also the best participants of the game have mentioned that you actually require to put in a ideal performance to beat Tyson, and there are usually specific tactics utilized to beat him.

For most players, however, he still remains that undefeated champ, one that taunts them endlessly. Teenage Mutant Ninjá Turtles.

1989 Konami Certainly one of the most anticipated video games ever, the NES name based on the Téenage Mutant Ninja TurtIes had been a game that every child of the 80s simply acquired to have got. The Turtles were so well-known, it had been destined to become an instant common. It has been also really difficult, something that's triggered the video game to produce a great deal of critique. It could be contended that this game goes against our rules of games being rightly hard and not badly developed.

Some have got mentioned the sport was cheap, and the trouble had been over the top. We'd argue against this, even though. Although the computer ports were awful and definitely badly developed, in the NES edition, there wasn't actually anything incorrect with the sport on a design degree, it just acquired ridiculously difficult areas. The drinking water level only is sufficient to make most experienced gamers weep. However, the video game's settings were fine, and it had been flawlessly playable at all situations.

With work and a great deal of commitment, it's completely beatable and rates as one of the most significant challenges around.

Castlevania has so several difficult factors. There's the difficult platform placement, pixel-perfect leaping requirement, and ranges where you're also attacked by opponents from all directions.

This is definitely the game series that made most 80s gamers dislike wavy line enemy motion styles with all their might. Lastly, we possess the bosses, some of thé trickiest around, ánd certainly some of the almost all distinctive for the time. Dying's combat in the very first game is usually always referenced as oné of the most difficult, but Dracula's Curse has even even more deadly foes, specifically the final combat against Dracula, which offers several stages. In reality, I could choose many instalments of the collection for inclusion on this listing, but I experience Dracula's i9000 Curse is certainly the most deserving general.

Super Mario Bros.: The Lost Levels. However, most of the collection' installments pale in assessment to The Shed Amounts, which is pretty very much constructed completely of bloodstream pressure-raising challenge. In truth, the video game is so difficult, it had been first refused access over right here. The Shed Levels has been originally released in Japan as Nice Mario Bros.

2, but was considered too difficult for the traditional western market. Instead, Nintendo modified another video game, Doki Doki Stress, branding it as Super Mario Bros.

2, which is certainly why the second game is definitely so various from the sleep. Eventually we got the actual second Mariogame in the form of The Lost Ranges, and participants who lastly offered it a move noticed what all the publicity was about and promptly spent in a extra control. Zelda II: The Experience of Link. 1987 Nintendo The dark sheep of the Zelda family, Zelda II: The Adventure of Link is considered by many to be the most difficult in the series, and some say it'h the most severe.

The main reason for this is definitely the series' change to side-scrolling activity. This can be an unfair reasoning, as on discharge there was only the 1st Zelda game preceding it, so the series had hardly hit its stride or found its niche. Still, Nintendo certainly agreed, as following Zeldagames mainly reverted to thé top-down method. As we mentioned, another component of Zelda lI that's usually noted is the problems, and you can't really disagree with this. Zelda II is hard, extremely hard. The fight is difficult, taking location on a 2D aircraft, with a limited and short range strike, and some of the sport's puzzles are really complicated to number out, not assisted by the infamousIy iffy translations. Nevertheless, the major sticking point for several is Death Mountain.

Loss of life Mountain is definitely a basic piece location in the Zelda world, and can be often presented as a main dungeon. In Zelda II, nevertheless, it's á dungeon that provides to be faced very earlier on, when the player has however to levels up correctly. You're questioned to not really only get around a confusing maze, but furthermore to fight some of the toughest opponents in the whole video game. It's i9000 a large ask, and although very possible, is very challenging, indeed. After that there's the last boss, Dark Link. This notoriously difficult manager had long been the bane of many a gamer, ánd although there are usually basic and actually easy methods to beat it, before participants discovered like tactics several thought this boss was just simple unbeatable.

1987 Contra The sport that created the Konami Code, possibly the almost all popular cheat program code of all time, Contra is certainly also one of thé slickest side-scroIling shooters you'll ever enjoy, and can be also one hell of a challenge. As basic soldiers with an number of weapons, players got to get on an alien force across various missions, like side-scrolling, system shooting areas and psuedo-3Chemical shooting galleries and museums. Dunes of enemies constantly assaulted players, as well as some fearsome employers. Through all óf this, you got three life with one-hit kills to beat the sport. You also had to deal with fatal issues and a timer.

Yep, hard isn't the term. Actually with the Konami Program code, which granted you 30 lives, the game was nevertheless a significant challenge, so much so hard gamers still view finishing this as oné of the almost all celebrated accomplishments.

Proceed for that pass on weapon, it'll create your daily life a whole lot less complicated. 2008 Inti Creates Capcom Capcom's Mega Man is definitely one of the nearly all popular and difficult side-scrollers around, even if the designer itself has made some suspicious decisions regarding it. In truth, it's therefore popular that the ninth sport in the series was launched in 2008 for Xbox 360, PS3, Wii, and cellular phones, featuring original 8-little bit style visuals to pay out respect to the classic collection. It's i9000 this incarnation of the series that most would concur is usually by far the almost all difficult.

It's a fantastically tricky hike for the Azure Bomber, with somé of the greatest quests in the series, but also some of the nearly all difficult and often frustrating play. For this cause, some have avoided it, but this is certainly a huge error, as it'beds a perfect homage to the traditional and unforgiving period of games Mega Guy was born in. 2002 Overworks Shinobion the PS2 isn't a traditional video game, but it's good enough, offers a lot of followers, and if you're looking for a problem, it'll certainly deliver. The video game put the previous Shinobigameplay to the winds and accepted fast-paced 3D fight. The focus here had been on fast, violent gets rid of, as you experienced to maintain your blade billed with the spirits of your foes, otherwise attacks would actually harm you. This desperation only contributed to the currently steep problems, with tough foes and levels that cherished to toss you headlong intó bottomIess pits, with several areas acquiring location on dodgy ground. This Shinobi definitely isn't a stealthy murderer, and instead of careful preparation, the sport continues the tempo going, forcing you to assault, attack, assault, and it actively punishes yóu if you déviate.

Metallic Surfer. 1990 Software Creations Metallic Surfer on the NES will be one of those video games people like to hate, and it'h often used as an illustration of bad game design. This is usually usually by those who battle to obtain through its hard as nails levels, as they're some of thé hardest and utterly punishing shooter missions you'll actually perform. The sport is definitely a easy shooter at coronary heart, with both aspect and vertically scrolling sections. Both are difficult for their own reasons, with the vertical sections becoming particularly difficult due to the dimension of the Web surfer's board and his passing away when he touches anything. Also with this kind of problem, the game is definitely beatable, it simply requires some severe ability to better the numerous ranges and take down the employers, something just the greatest participants of the game have managed to perform. Spirits 'N Goblins.

1985 Capcom Okay, we're aIl for surprises, ánd we put on't mind being informed that the queen will be in another castle, but really Capcom? If you've performed and finished the torturous Spirits 'N Goblins, you'll know specifically what we suggest. What we have got here is definitely a sport that's oné of the most difficult video games ever made, loaded with amounts designed seemingly by a sadistic builder with a penchant for making people scream in tempers. It taunts you with weapons pickups you don't need and certainly wear't want (the blade is definitely your only friend right here, save for the shield in degree 6, which is needed for the manager).

It furthermore gives you a personality with little to no protection against the factors of wicked, and actually when you've crushed it, it kicks you squareIy in the gentle pieces. You notice, when you total Spirits 'N Goblins, you're told everything had been a snare made by the satan, the queen isn'capital t right here, and you possess to replay the whole sport all over once again to obtain the real closing. The entire video game! The entire, damn factor! And it't even more difficult! Yep, I think if all thé screams and criés of participants who strike this roadblock of a challenge were collected together into once infamous howl, its shrill noise would nevertheless become reverberating around the entire world to this day time.

Devil Might Be sad 3: Dante's Awakening. Blight of the immortals for mac. 2005 Capcom Capcom't Devil Might Cry collection has provided plenty of problem from the off, but nothing have come near to the 3rd sport's borderline psychotic problems, at minimum when it was first launched. The initial launch of the game in the western market really acquired a little bit of a terrible twist in its trouble settings. Right here the Western hard setting was really established to the sport's regular mode, making the game a hellish challenge also if participants decided to go with the generally approachable regular level.

This meant that Devil May Be sad 3 quickly gained a fearsome status as one of the almost all difficult games around, and if you played it before the video game had been re-released with less complicated problems, you'll know precisely why. Opponents were hard as nails, requiring best skills to beat without injury, and some of the employers, actually the initial Cerberus employer, were tantamount to impossible for several. How numerous other games do you understand have been recently re-released simply because they had been too tough? Well, we have another, but even more on that afterwards. Ninja Gaiden. 1988 Tecmo It's a double-féature for the fán-favorite ninjá, Ryu Hayabusa, thé superstar of the Ninja Gaidenseries.

Although the arcade original has been a various animal, getting a part scrolling defeat 'em up, the NES release has been a different kettle of seafood. Instead, this had been a side-scroIling platformer, one thát could properly have become made by the satan himself. The whole 8-bit series of Ninja Gaidengames had been known for being among the nearly all difficult video games of the time, and this hasn't really transformed, and they effortlessly give up gamer's backsides with aplomb. They have it all: difficult platforming, limitless ocean of enemies, hit-back problems, foes that spawn forever off display, and tough bosses.

It'beds a veritable check checklist of how to make a game that provides people headaches thanks a lot to the cónstant jaw-clinching, ánd they're just great regardless. Ninja Gaiden (2004). 2004 Team Ninja What's more difficult than the 8-little bit Ninja Gaiden? The 128-little bit one, of course. This time the fresh developer, Team Ninja, experienced the strength of the Xbóx and PS2 át its removal, so the collection was delivered from the two-dimensional world into 3D, adhering to the exact same mould as Devil May Cry. What we obtained had been a video game that didn't just throw down the gauntIet to gamérs, it put the slacks, shirt, head wear, shoes and boots, and full place of matching baggage.

This has been about simply because challenging as games get (conserve for our last entry), and like Devil May Cry 3, actually got an modified difficulty in a ré-release. Ninja Gaidén Dark included an less difficult 'Ninja Dog' setting that produced the game less complicated (along with an even harder mode), but the original is on our listing, as this gavé players no option but to ground beef up and, as the Souls community might state, “get gud.” The problems here arrived thanks to the fast-paced combat and incredibly difficult and agile foes you encountered in each and every encounter, like as those awful dart-throwing ninjas that popped up all over the location, and a Iine-up of bosses that create numerous of Spirits' large nasties appear decidedly tame. In specific, anyone whose performed the video game will definitely keep in mind Alma, one of the most difficult manager confrontations of all time, and a battle that needs nigh-on ideal play to very best. When you win, though? It feels good.

1991 Rare Turbo Tunnels. That's all I have to state. Seriously, even though, Battletoads will be the gaming comparative of reducing yourself shaving, rolling your cheeks in salt, and after that dipping your encounter into a bowl of vinegar.

This is a sport that's therefore hard, including a 2nd player only can make it harder. Eách and every level in this multi-genre title can be a challenge of epic proportions, challenging the kind of tolerance dropped to most of us, and only attainable by heading through decades of Zen training. Actually after that, we suspect there's become a couple of damaged controllers concealed under the yoga cushion. Whether you're beating up pigs, dangling on a string in a giant pit, making use of moving snakes as makeshift systems, or trying to deal with one of the nearly all vicious snowfall levels ever, you're continually close up to dying's door, and if you've completed this, you can end up being very happy of yourself. Just maintain it to yourself, though, earned't you? If you wish to know about the toads, we had written about the collection. Those are usually our top 25 brutally difficult games.

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